/*
Copyright (c) 2005 Tim Taylor Consulting <http://tool-man.org/>

Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
IN THE SOFTWARE.
*/

var Drag = {
	BIG_Z_INDEX : 10000,
	group : null,
	isDragging : false,

	makeDraggable : function(group) {
		group.handle = group;
		group.handle.group = group;

		group.minX = null;
		group.minY = null;
		group.maxX = null;
		group.maxY = null;
		group.threshold = 0;
		group.thresholdY = 0;
		group.thresholdX = 0;

		group.onDragStart = new Function();
		group.onDragEnd = new Function();
		group.onDrag = new Function();
		
		// TODO: use element.prototype.myFunc
		group.setDragHandle = Drag.setDragHandle;
		group.setDragThreshold = Drag.setDragThreshold;
		group.setDragThresholdX = Drag.setDragThresholdX;
		group.setDragThresholdY = Drag.setDragThresholdY;
		group.constrain = Drag.constrain;
		group.constrainVertical = Drag.constrainVertical;
		group.constrainHorizontal = Drag.constrainHorizontal;

		group.onmousedown = Drag.onMouseDown;
	},

	constrainVertical : function() {
		var nwOffset = Coordinates.northwestOffset(this, true);
		this.minX = nwOffset.x;
		this.maxX = nwOffset.x;
	},

	constrainHorizontal : function() {
		var nwOffset = Coordinates.northwestOffset(this, true);
		this.minY = nwOffset.y;
		this.maxY = nwOffset.y;
	},

	constrain : function(nwPosition, sePosition) {
		this.minX = nwPosition.x;
		this.minY = nwPosition.y;
		this.maxX = sePosition.x;
		this.maxY = sePosition.y;
	},

	setDragHandle : function(handle) {
		if (handle && handle != null) 
			this.handle = handle;
		else
			this.handle = this;

		this.handle.group = this;
		this.onmousedown = null;
		this.handle.onmousedown = Drag.onMouseDown;
	},

	setDragThreshold : function(threshold) {
		if (isNaN(parseInt(threshold))) return;

		this.threshold = threshold;
	},

	setDragThresholdX : function(threshold) {
		if (isNaN(parseInt(threshold))) return;

		this.thresholdX = threshold;
	},

	setDragThresholdY : function(threshold) {
		if (isNaN(parseInt(threshold))) return;

		this.thresholdY = threshold;
	},

	onMouseDown : function(event) {
		event = Drag.fixEvent(event);
		Drag.group = this.group;

		var group = this.group;
		var mouse = event.windowCoordinate;
		var nwOffset = Coordinates.northwestOffset(group, true);
		var nwPosition = Coordinates.northwestPosition(group);
		var sePosition = Coordinates.southeastPosition(group);
		var seOffset = Coordinates.southeastOffset(group, true);

		group.originalOpacity = group.style.opacity;
		group.originalZIndex = group.style.zIndex;
		group.initialWindowCoordinate = mouse;
		// TODO: need a better name, but don't yet understand how it
		// participates in the magic while dragging 
		group.dragCoordinate = mouse;

		Drag.showStatus(mouse, nwPosition, sePosition, nwOffset, seOffset);

		group.onDragStart(nwPosition, sePosition, nwOffset, seOffset);

		// TODO: need better constraint API
		if (group.minX != null)
			group.minMouseX = mouse.x - nwPosition.x + 
					group.minX - nwOffset.x;
		if (group.maxX != null) 
			group.maxMouseX = group.minMouseX + group.maxX - group.minX;

		if (group.minY != null)
			group.minMouseY = mouse.y - nwPosition.y + 
					group.minY - nwOffset.y;
		if (group.maxY != null) 
			group.maxMouseY = group.minMouseY + group.maxY - group.minY;

		group.mouseMin = new Coordinate(group.minMouseX, group.minMouseY);
		group.mouseMax = new Coordinate(group.maxMouseX, group.maxMouseY);

		document.onmousemove = Drag.onMouseMove;
		document.onmouseup = Drag.onMouseUp;

		return false;
	},

	showStatus : function(mouse, nwPosition, sePosition, nwOffset, seOffset) {
		/*window.status = 
				"mouse: " + mouse.toString() + "    " + 
				"NW pos: " + nwPosition.toString() + "    " + 
				"SE pos: " + sePosition.toString() + "    " + 
				"NW offset: " + nwOffset.toString() + "    " +
				"SE offset: " + seOffset.toString();*/
	},

	onMouseMove : function(event) {
		event = Drag.fixEvent(event);
		var group = Drag.group;
		var mouse = event.windowCoordinate;
		var nwOffset = Coordinates.northwestOffset(group, true);
		var nwPosition = Coordinates.northwestPosition(group);
		var sePosition = Coordinates.southeastPosition(group);
		var seOffset = Coordinates.southeastOffset(group, true);

		Drag.showStatus(mouse, nwPosition, sePosition, nwOffset, seOffset);

		if (!Drag.isDragging) {
			if (group.threshold > 0) {
				var distance = group.initialWindowCoordinate.distance(
						mouse);
				if (distance < group.threshold) return true;
			} else if (group.thresholdY > 0) {
				var deltaY = Math.abs(group.initialWindowCoordinate.y - mouse.y);
				if (deltaY < group.thresholdY) return true;
			} else if (group.thresholdX > 0) {
				var deltaX = Math.abs(group.initialWindowCoordinate.x - mouse.x);
				if (deltaX < group.thresholdX) return true;
			}

			Drag.isDragging = true;
			group.style["zIndex"] = Drag.BIG_Z_INDEX;
			group.style["opacity"] = 0.75;
		}

		// TODO: need better constraint API
		var adjusted = mouse.constrain(group.mouseMin, group.mouseMax);
		nwPosition = nwPosition.plus(adjusted.minus(group.dragCoordinate));
		nwPosition.reposition(group);
		group.dragCoordinate = adjusted;

		// once dragging has started, the position of the group
		// relative to the mouse should stay fixed.  They can get out
		// of sync if the DOM is manipulated while dragging, so we
		// correct the error here
		//
		// TODO: what we really want to do is find the offset from
		// our corner to the mouse coordinate and adjust to keep it
		// the same
		
		// changed to be recursive/use absolute offset for corrections
		var offsetBefore = Coordinates.northwestOffset(group, true);
		group.onDrag(nwPosition, sePosition, nwOffset, seOffset);
		var offsetAfter = Coordinates.northwestOffset(group, true);

		if (!offsetBefore.equals(offsetAfter)) {
			var errorDelta = offsetBefore.minus(offsetAfter);
			nwPosition = Coordinates.northwestPosition(group).plus(errorDelta);
			nwPosition.reposition(group);
		}

		return false;
	},

	onMouseUp : function(event) {
		event = Drag.fixEvent(event);
		var group = Drag.group;

		var mouse = event.windowCoordinate;
		var nwOffset = Coordinates.northwestOffset(group, true);
		var nwPosition = Coordinates.northwestPosition(group);
		var sePosition = Coordinates.southeastPosition(group);
		var seOffset = Coordinates.southeastOffset(group, true);

		document.onmousemove = null;
		document.onmouseup   = null;
		group.onDragEnd(nwPosition, sePosition, nwOffset, seOffset);

		if (Drag.isDragging) {
			// restoring zIndex before opacity avoids visual flicker in Firefox
			group.style["zIndex"] = group.originalZIndex;
			group.style["opacity"] = group.originalOpacity;
		}

		Drag.group = null;
		Drag.isDragging = false;

		return false;
	},

	fixEvent : function(event) {
		if (typeof event == 'undefined') event = window.event;
		Coordinates.fixEvent(event);

		return event;
	}
};
